House Rules


 * Money: 1 gold = $1. (previous system: 1 copper = $1, 1 silver = $10, 1 gold = $100. Prices will be more or less based on DC prices)
 * We'll track game time @ 4x (when wandering cities, traveling, etc). This won't have any impact on combat duration, buffs, etc, and won't limit opportunities for RP or engagement with the world around you.
 * Looking for one (1) volunteer for note taking, ideally from a first person perspective! If not, for sustainability, I'll ask if we can get a rotation or something going so it doesnt land on the same person (unless they'd like to do a first person journal of the journey)
 * Flanking will be at 90 and 180 degrees for both PCs and NPCs
 * 5/10 rule on diagonal movement
 * Drop + equip is free action. Picking up items will be an action. Potions will be bonus actions.
 * Professions - you're all welcome to pick up professions and we'll work bonuses into games as your skills develop. Would work something like the spell discovery mechanic for wizards, or from CR1 where (I forgot the name) was trying to build a gun and other tinkered devices. Cooking, for instance, would give small bonuses (that scale over time) similar to great feast (heroic feast? dont remember). This might be a good option for folks interested in custom weapons or armor etc
 * All of your characters will be familiar with the weather in Lithariya, which can change suddenly and intensely! Rules for specific environments (e.g. you decide to go scale the worlds tallest mountain) expectations for necessary supplies and gear would be clearly set in game
 * I'm going to take a stab at an interactive world in combat - e.g. shoot a barrel of oil and it produces a "grease" effect from its location. We'll use passive senses for this in combat so taking a moment to think about whether zapping dousing someone with water before a shocking touch would create any bonus effect. If we get this working well, let's push boundaries and see what we can make work!
 * Free respecs on basics (cantrips, fighting style? other low level stuff) when we level from 1 to 2 - if you dont love your char, let's try and swap it out around this point and get someone new in so that you're enjoying your character as much as you can. Feat's well address case by case but with the goal of accommodating what you PCs want